The Assign node is used to dynamically update the value of a resource’s capacity during a simulation. Every time an entity passes through this node, the assignment is executed once. It has three unique properties: “Attribute To Assign”, “Type”, and “Value”. Double click on the node to access these properties.
The “Attribute To Assign” property is a drop down menu listing all the model’s resources. The one selected will be the resource capacity updated when the node executes.
The “Type” drop down is used to specify the type of update. The user can increment, decrement, or do a direct assignment of the resource capacity value.
The “Value” property is the value to be used for the update, and it can be a constant or a distribution.
I like this feature! Can you modify it to assign attributes to Entities? For example, after completing a process the assign function would be use to assign a pass or fail attribute. The decision can then test for the entity the presence of the attribute and move it to the appropriate next process step or to repeat the previous process.