Paper Link: Learning Discrete Event Simulation Design Methodology via Interactive and Collaborative Projects

The paper reports on learning discrete-event simulations using project-based learning (PBL) and modeling and simulation concepts, in particular those of conceptual modeling, calibration and validation. CLOUDES is used for the simulation implementation.

Springsim 2016 – Learning Discrete Event Simulation Design Methodology via Interactive and Collaborative Projects

One thought on “Paper Link: Learning Discrete Event Simulation Design Methodology via Interactive and Collaborative Projects”

  1. I really liked reading this item, it really is awesome. I would have a few suggestions, but dont want to cause a quarrel Anyway, keep up the awesome work, and until next time! Regards, Teeninga Palmen

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